Though I can't really blame lag more than I can my slowing 37-year-old reflexes. However, group seven is close to impossible because the quick-draw characters are so darn fast. I have noticed a split second lag when moving the Wii remote from its "holstered" position to its "aiming" position, but it wasn't a problem getting the top scores in the first six blocks of challenges. Those problems have been fixed in Fast Draw Showdown. I slammed the Wii version of Mad Dog McCree not just for its cheeziness, but also for its missed opportunities – it didn't recognize when the gun was pointed down for reloading, nor did it give the option to turn off the on-screen reticule for players who like to aim without the assistance. The video quality definitely suffers but it's not dreadfully bad – it just looks like you're interacting with You Tube clips. The game employs similar B-grade video footage of the previous American Laser Games arcade machines, but here the video only takes up a third of the screen – the original arcade game used a monitor tipped 90 degrees to give a taller view, and this technique probably helped Digital Leisure compress the video to a much more downloadable size. Quick Draw is a easy and user friendly drawing, painting and designing fun application. The fastest times get recorded to the local system leaderboard, just like they were on the arcade machine. Quick Draw - Draw & Paint, fast, easy, user-friendly application. That mechanic is here on the Wii version, but now on the Wii remote: tip the controller down until the opponent reaches for his gun, then whip it up and blast away. The arcade game was designed to recognized when the gun was holstered, and penalized players who pull their gun up too early. It's just a quick draw challenge where it's you against another quick-draw gunfighter. Fast Draw Showdown is still just as corny as Mad Dog McCree, but the WiiWare port is a surprisingly more fun game because of its simplistic design: Draw, aim, and shoot.
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